Oct 13, 2005, 11:05 PM // 23:05
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#22
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Thats why theres an arcane conundrum in there. Migraine, power leak, signet of humility switch...thus wasting the remainder of your migraine. Also concerning the healing monk focus, its not a given that they'll take this combination of wand/focus. For example, a faster recharge in blood skills across both wand and focus means quite simply more energy to heal with.
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Migraine, leak, signet of humillity? That's not the setup I run, but okay. Still, I don't see how forcing someone to spend 3x the time casting is a bad thing. If you think about it, you're about effectively cutting in half the rate at which a monk can heal.
In arena, migraine, AC, phantom pain, power spike, means a dead monk after deep wounds spike - not just useless for 14 seconds - dead. Energy isn't a problem because of inspiration skills like power drain. And it doesn't mean you have to babysit either, since you have ample time to switch to another target and back given such long cast times.
In GvG, where hex removal is more robust, you are NOT going to be getting much use out a single hex with long recharge - (in your setup, AC). In GvG, I'd still prefer migraine because you can spread it and AC over multiple casters and bury it with conjure phantasm. In GvG, i'd say leave the interrupting to the rangers.
Well, whatever, i doubt were going to convince each other. So like you said, pick your poison.
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